Basketball · Decision-making · Game

End-of-game situations

5v5 possessions started from a set score, clock, fouls and timeouts, so players practise the decisions that win close games.

Down 2 · 0:07 · no timeoutsO4O1X1O2X2O5X5X4
Start / 5
Time
20 min
Players
10–14
Age
U16+
Area
Full court
Equipment
2 basketballs5 bibs1 scoreboard or clock

Setup

  1. Coach sets a card for each rep: score, game clock, shot clock, team fouls, timeouts left and where the ball starts.
  2. Use the scoreboard and a table official so time and fouls are real.

How it runs

  1. Before the ball is live, each team has 20 seconds to agree the plan, as in a real timeout.
  2. Typical cards: down 2 with 7 seconds and no timeouts; up 3 with 10 seconds and a foul to give; 38 seconds left, play for a two-for-one.
  3. Play the possession to the buzzer, then debrief for 30 seconds: what did the clock, score and fouls tell you?
  4. Eight to ten reps, swapping attack and defence; the clock is the work, the debrief is the rest.

Coaching points

  • Know the numbers before the ball is live: score, time, fouls to give, timeouts.
  • The game clock starts on the first touch in court, not on the throw.
  • Up 3 late: foul before the shot if you have a foul to give; switch everything on the arc.
  • Two-for-one: shoot with more than the shot clock's worth of time left so you get the last possession.

Common mistakes

  • Calling a timeout the team doesn't have.
  • Settling for a contested two when down 3, or a three when a quick two forces overtime.
  • Fouling a shooter on a three-point attempt.

Say it: “Score, clock, fouls, timeouts.”

Make it harder

  • Coach changes the card at the last second.
  • Play two possessions back to back, with the score carried over.

Make it easier

  • Walk through each card 5v0 first.
  • Remove the press, so the ball always starts in the frontcourt.

Pairs well with

Reviewed by the Sportdify coaching team.