- Drills
- Basketball
- End-of-game situations
Basketball · Decision-making · Game
End-of-game situations
5v5 possessions started from a set score, clock, fouls and timeouts, so players practise the decisions that win close games.
Start / 5
- Time
- 20 min
- Players
- 10–14
- Age
- U16+
- Area
- Full court
- Equipment
- 2 basketballs5 bibs1 scoreboard or clock
Setup
- Coach sets a card for each rep: score, game clock, shot clock, team fouls, timeouts left and where the ball starts.
- Use the scoreboard and a table official so time and fouls are real.
How it runs
- Before the ball is live, each team has 20 seconds to agree the plan, as in a real timeout.
- Typical cards: down 2 with 7 seconds and no timeouts; up 3 with 10 seconds and a foul to give; 38 seconds left, play for a two-for-one.
- Play the possession to the buzzer, then debrief for 30 seconds: what did the clock, score and fouls tell you?
- Eight to ten reps, swapping attack and defence; the clock is the work, the debrief is the rest.
Coaching points
- Know the numbers before the ball is live: score, time, fouls to give, timeouts.
- The game clock starts on the first touch in court, not on the throw.
- Up 3 late: foul before the shot if you have a foul to give; switch everything on the arc.
- Two-for-one: shoot with more than the shot clock's worth of time left so you get the last possession.
Common mistakes
- Calling a timeout the team doesn't have.
- Settling for a contested two when down 3, or a three when a quick two forces overtime.
- Fouling a shooter on a three-point attempt.
Say it: “Score, clock, fouls, timeouts.”
Make it harder
- Coach changes the card at the last second.
- Play two possessions back to back, with the score carried over.
Make it easier
- Walk through each card 5v0 first.
- Remove the press, so the ball always starts in the frontcourt.
Pairs well with
Reviewed by the Sportdify coaching team.