AFL · Kicking · Decision-making

Switch the play

When opponents flood one side, the ball carrier switches with a kick across to the open side and the team attacks down the free wing.

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Start / 4
Time
15 min
Players
9–14
Age
U13+
Area
Half a ground, boundary to boundary
Equipment
4 footballs4 cones4 bibs

Setup

  1. Five attackers: two half-backs, a centre half-back (CH) and a winger each side.
  2. Four opponents start on the ball side to jam it up, with one on the far wing.
  3. Cone a target gate on each wing about 30 m up the ground.

How it runs

  1. The coach hands the ball to a half-back on one flank; play is live straight away.
  2. Attackers move the ball to the open side and get it through either wing gate to score 1.
  3. A switch kick that is marked on the far side scores a bonus point.
  4. Opponents score 1 for an intercept or a forced kick out of bounds; rotate every 5 balls.

Coaching points

  • Look up first: if the ball side is crowded, the open side is where the space is.
  • The far half-back presents early and wide, so the switch is a short, safe kick.
  • Switch kicks go flat and to the advantage side, away from the nearest opponent.
  • The open-side winger leads back toward the ball, then turns and goes.

Common mistakes

  • Bombing it up the line on the crowded side out of habit.
  • The far half-back drifts in too close, so the switch kick goes past opponents.
  • Kicking the switch high and slow so the opponents have time to cover.

Say it: “Crowded? Switch it.”

Make it harder

  • Ball carrier has 3 seconds to dispose of it.
  • Add a fifth opponent who sits in the corridor to cut off the switch.

Make it easier

  • Opponents walk until the first kick.
  • Allow a handball through CH before the switch.

Pairs well with

Reviewed by the Sportdify coaching team.