Softball · Game · Situational play
Live scrimmage innings
Short live innings that start from a situation the coach sets (runners, outs, count), so the team practises real decisions at game speed.
Start / 5
- Time
- 30 min
- Players
- 12–20
- Age
- U12+
- Area
- Full softball field
- Equipment
- 12 softballs4 bases1 full catcher's gear5 batting helmets with face guards3 fielder face masks10 bibs
Setup
- Split into a fielding team (nine positions) and a batting team. With fewer players, the batting team supplies a catcher, or the coach pitches.
- Batters, runners and base coaches wear helmets with face guards. The catcher wears full gear; face masks are recommended for the pitcher and corners.
- Pitchers throw live at your league's distance (check your league's distance) with a pitch limit for juniors, or the coach pitches from the circle behind an L-screen.
- Write five or six situations on a card, e.g. 'R2, one out, 1-1 count' or 'R1 and R3, no outs'.
How it runs
- The coach reads out a situation and places runners on the bases. The defence talks it through: where the force is, who covers, where the throw goes.
- Play it live from that count until three outs, or until three batters have hit, whichever comes first.
- Normal rules apply: runners leave on the release, the look-back rule is on, and infield fly is called when it applies. Use a double first base if your competition does.
- The coach freezes play after a key moment to ask 'What should happen here?', then replays it if needed.
- Swap batting and fielding teams after each situation or two. Keep score of runs and good decisions.
Coaching points
- Before each pitch, every fielder knows: how many outs, where the force is, and where the ball goes if it's hit to them.
- Catcher and pitcher: call the outs and the play out loud to the whole defence.
- Batters: know the job before stepping in, e.g. move the runner from second with a ball to the right side.
- Runners: look to the base coach, read the ball, and go on the release only.
- Keep it moving: short gaps between pitches so players get lots of game-speed reps.
- Praise good decisions even when the play doesn't work.
Common mistakes
- Fielders not knowing the outs and throwing to the wrong base.
- Too many stoppages, so nobody gets real game speed.
- Only the best players get the ball; rotate positions so everyone plays several spots.
- Runners leaving early or ignoring the look-back rule.
- Fielders without the ball standing in the base path.
Say it: “Know the outs, know the play.”
Make it harder
- Start every batter with a 1-2 count to speed things up.
- Add scoring bonuses for executing the situation (e.g. runner moved to third with fewer than two outs).
- Pitchers call their own pitches with the catcher.
Make it easier
- Coach pitches every batter from behind an L-screen, so balls are put in play.
- Fewer situations, repeated, so players see the same decision twice.
- Tee for the youngest batters, with a pitcher still fielding in the circle.
Pairs well with
Reviewed by the Sportdify coaching team.