Softball · Hitting · Situational play
Situational hitting: moving runners
Batters face a called game situation and must move the runner: hit behind the runner from second, score the runner from third, or advance with a ground ball.
Start / 5
- Time
- 30 min
- Players
- 9–16
- Age
- U16+
- Area
- Full diamond
- Equipment
- 30 softballs (bucket)4 bases1 protective L-screen4 batting helmets with face guards1 full catcher's gear2 fielder face masks for the corner infielders (recommended)
Setup
- A coach pitches from behind an L-screen, firm and around the zone, at your competition's distance.
- Full or partial defence in the field, catcher in full gear. Runners and the batter wear helmets with face guards.
- Hitters waiting their turn stand behind the backstop or a fence, never near the batter's box.
- The coach calls the situation before each batter: outs, count and where the runners are.
How it runs
- Situation 1, runner on second, nobody out: the batter's job is a ball on the right side (behind the runner), so the runner can reach third on a ground ball.
- Situation 2, runner on third, fewer than two outs, infield back: a ground ball to the middle infield or a fly ball deep enough to tag up scores the run.
- Situation 3, runner on third, infield in: the batter needs a ball in the air to the outfield or a hard ground ball through the drawn-in infield.
- Each batter gets two chances per situation, then rotates to runner, then to the field. Runners leave the base only when the pitch is released.
- Plays run live to the end, including tag-ups on fly balls. The coach scores each at-bat: job done, job not done, or productive out.
- After each group, ask the batter what pitch they were looking for and where they wanted to hit it.
Coaching points
- Hit behind the runner by letting the ball travel deeper and driving it to the opposite field (right side for a right-handed batter).
- Look for a pitch you can do the job with, especially early in the count. Do not chase a pitch you cannot steer.
- With the infield in, look for a pitch up in the zone to drive in the air.
- A productive out (runner moved, run scored) is a win for the team; celebrate it.
- Runner on second: read the ball through the infield. Go on a ball hit to your right; hold on a ball hit in front of you to the left side.
- Runner on third: tag up on a fly ball, leave on the catch, and stay out of the fielder's way.
Common mistakes
- Trying to pull every pitch, rolling over into a ground ball to the left side that freezes the runner.
- Swinging at the first pitch in the dirt because it was the 'right' side.
- Runner on third leaving early on a fly ball and getting called out on appeal.
- Runner sliding into or through a fielder who is fielding the ball; give way to the fielder.
Say it: “Know the job, find the pitch, move the runner.”
Make it harder
- Live pitcher behind the L-screen with a full pitch mix.
- Add a two-strike count to each situation.
- Score the round as a game: teams of four batters compete for runs moved.
Make it easier
- Front toss from behind a screen, with the defence replaced by cones and target zones.
- One situation per session until the swing adjustment is reliable.
- Coach pitches only outer-half pitches so right-side contact is easier.
Pairs well with
Reviewed by the Sportdify coaching team.