Netball · Transition · Decision-making
Turnover to goal
From a defensive intercept the team has 10 seconds and 4 passes to score at the other end, choosing the fast ball or the safe one each time.
Start / 6
- Time
- 20 min
- Players
- 12–14
- Age
- U16+
- Area
- Full court
- Equipment
- 3 netballs7 bibs1 stopwatch
Setup
- Full court, 6v6 or 7v7. The bib team works the ball into its circle at the GD and GK end.
- Coach stands on the side with a stopwatch and a spare ball to restart straight away.
How it runs
- When the defence wins the ball (intercept, rebound or held ball) the clock starts.
- A goal inside 10 s and 4 passes is 3 points, inside 15 s is 1 point, slower scores nothing. The bib team chases all the way.
- On the turnover, one player offers forward, one offers back and everyone else sprints to their attacking position.
- Reps of 45–60 s with 60 s rest; 8 reps, then swap ends.
Coaching points
- The first pass matters most: play it to the closest free player within a second, before the other team resets.
- Go long only when the receiver is clear and the defender is behind; otherwise two short passes beat one lob.
- Shooters get into the circle early and hold the front space so the ball can go straight in.
- Quick, not hurried: if the break is gone, settle and play the possession.
Common mistakes
- Celebrating the intercept and holding the ball while the opposition resets.
- Everyone sprinting forward, so there's no safe back option.
- Forcing the long ball into a defence that has already recovered.
Say it: “Win it, first pass inside a second, go.”
Make it harder
- Full points only inside 8 s and 3 passes.
- The bib team starts with an extra defender already back in its own circle.
Make it easier
- The bib team waits 2 s after the turnover before chasing.
- Count passes only, not time.
Pairs well with
Reviewed by the Sportdify coaching team.