Baseball · Hitting · Decision-making
Two-strike and situational at-bats
Live at-bats that start in two-strike counts or game situations, so hitters practise a two-strike approach and doing the job: moving runners and scoring the runner from third.
Start / 6
- Time
- 35 min
- Players
- 10–18
- Age
- U16+
- Area
- Full field
- Equipment
- 30 baseballs (bucket)4 bases1 full catcher's gear4 batting helmets12 situation cards1 pitch-count chart
Setup
- A live pitcher on the mound, a catcher in full gear (helmet with mask, throat guard, chest protector, shin guards, cup), and a defence of at least 1B, 2B, SS, 3B and CF.
- Batters and runners wear helmets. Hitters waiting their turn stand behind a fence or screen, clear of the swing zone.
- Decide each pitcher's limit before you start (Pitch Smart or your national body's guidelines) and count every pitch; change pitchers at the limit, not at the end of the inning.
- Shuffle the situation cards: '0-2 count', '1-2 count', 'R3, one out, infield in', 'R3, one out, infield back', 'R2, no outs: move the runner', '3-1, take a strike', and so on.
How it runs
- The coach draws a card and sets the count, runners and outs. The pitcher and catcher know the situation too and pitch to it.
- Two-strike cards: the at-bat starts at 0-2 or 1-2. The hitter widens the stance, chokes up a little and looks to put the ball in play hard anywhere, fouling off pitches they cannot drive.
- Situation cards: the hitter has one job. R3 with the infield in: a fly ball deep enough to score, or a hard ground ball through. R3 with the infield back: any ground ball to the middle infielders scores the run. R2, no outs: hit it to the right side.
- Play each at-bat out live, including running. A hitter who does the job earns a point even if out.
- 4–5 at-bats per hitter, then rotate hitters, runners and fielders.
Coaching points
- Two strikes: protect the plate, not the strike zone. Widen the stance, shorten the stride and look middle-away, reacting to the pitch in.
- Spoil the pitcher's put-away pitch: foul it off and make them throw another.
- Know what the defence is giving: infield in means a ground ball through has a chance; infield back means the run scores on an out to the middle infielders.
- With R3 and fewer than two outs, look for a pitch up in the zone to drive in the air; let a low breaking ball go unless there are two strikes.
- Moving a runner from second: look for a pitch away (for a right-handed hitter) and stay on it to hit behind the runner.
- A productive out is a win. Praise the hitter who does the job, not only the one who gets a hit.
Common mistakes
- Same big swing at two strikes as at 2-0.
- Chasing the breaking ball in the dirt at two strikes because the stride is too long.
- Pulling a ground ball to the left side with a runner on second and no outs.
- Swinging at the first pitch below the knees with R3 and the infield in.
- Runner on third not knowing the play: tag on a fly, go on a ground ball with the infield back.
Say it: “Two strikes: protect the plate. With runners: do the job.”
Make it harder
- Start every at-bat at 1-2 with a runner on, so the hitter must combine both jobs.
- The defence picks its alignment without telling the hitter, who must read it.
- Keep score: offence gets a point for each job done, defence for each out without the job done.
Make it easier
- Coach throws from behind an L-screen instead of a live pitcher.
- Use front toss behind a screen for two-strike swings before going live.
- One situation for the whole round, so hitters can practise the same job several times.
Pairs well with
Reviewed by the Sportdify coaching team.