Baseball · Baserunning
Stealing second and third
Runners practise reading the pitcher's first move, a crossover start and a bona fide slide, stealing second against live pitchers and third off the pitcher's rhythm.
Start / 6
- Time
- 25 min
- Players
- 7–16
- Age
- U16+
- Area
- Infield
- Equipment
- 12 baseballs4 bases4 batting helmets for every runner1 full catcher's gear1 stopwatch
Setup
- Pitcher on the mound, a catcher in full gear (helmet with mask, throat guard, chest protector, shin guards, cup), a first baseman holding, and a second baseman, shortstop and third baseman to cover.
- A stand-in batter in a helmet stands in the box and does not swing. Every runner wears a helmet.
- Runners line up behind first base in foul ground. One runner at a time takes a lead at first; when the rep at second is done, that runner leads off second for the steal of third.
- Pitchers count every pitch and pickoff throw towards their daily limit; rotate pitchers every 10–12 pitches.
- Everyone slides feet-first unless the coach says otherwise, and every slide is a bona fide slide: to the base, within reach of it, without changing path to hit the fielder (check your competition's rules).
How it runs
- Steal of second: the runner takes their measured lead and reads the pitcher. Against a right-hander, go on the front heel lifting or the front shoulder moving toward home; against a left-hander, go when the front leg crosses toward home.
- Crossover start: drop the right foot slightly, crossover with the left and run low for the first three steps.
- Look in toward home after 3–4 strides to see if the ball was hit or in the dirt, then slide feet-first into the bag.
- The coach times from the pitcher's first move to the runner's foot on second. Compare it with the pitcher's delivery time plus the catcher's pop time.
- Steal of third: the next runner leads off second with a walking secondary lead. When the pitcher looks home and commits, the runner goes; the third baseman covers.
- Mix in pickoff attempts and pitchouts, so runners must react, not guess. 4–5 steals each.
Coaching points
- Steal on the pitcher, not the catcher. A good jump beats a good arm.
- Know your numbers: if the pitcher's delivery is slow (about 1.5 seconds or more to the glove), the runner has a chance even against a strong arm.
- The lead must be the same size every time and let the runner get back on a pickoff with one crossover step and a dive.
- Third is often easier to steal than second because the runner can build a walking lead and the pitcher may not check them.
- Slide to the side of the bag away from the tag, on the base path, and pop up ready to advance on an overthrow.
- Know the game situation: do not steal third with two outs unless the jump is huge, because a runner on second scores on most singles anyway.
Common mistakes
- Leaving on the pitcher's head turn instead of the first move toward home.
- Standing up into the base and getting tagged high.
- Sliding late and jamming a leg into the bag, or sliding early and stopping short.
- A false step back toward first before the crossover.
- Changing path to slide into the fielder: an illegal slide that umpires can call as interference.
Say it: “Read the move, cross over, slide away from the tag.”
Make it harder
- Delayed steal: take two shuffle steps after the pitch and go as the catcher relaxes or the middle infielders turn away.
- Live hitter swinging (helmet on), so the runner must read the ball off the bat.
- Pitchers use slide steps and vary hold times; the runner must still get a good jump.
Make it easier
- Walk through the reads with the pitcher at half speed and no catcher throw.
- Coach calls 'Go' on the pitcher's move until runners pick up the read.
- Practise the slide on grass or a slide mat before adding the full sprint.
Pairs well with
Reviewed by the Sportdify coaching team.