Baseball · Pitching
Fastball and change-up command
A bullpen session where pitchers hit the catcher's target with the fastball on both sides of the plate and throw a change-up with the same arm speed, inside a set pitch count.
Start / 6
- Time
- 20 min
- Players
- 3–6
- Age
- U12+
- Area
- Bullpen or mound
- Equipment
- 12 baseballs1 full catcher's gear1 home plate1 clipboard or pitch-count app
Setup
- Use a bullpen mound at your league's pitching distance (check your league's field dimensions; for example 46 ft for 12 and under, 60 ft 6 in for 13 and over).
- The catcher wears full gear: helmet with mask, throat guard, chest protector, shin guards and cup.
- Plan the session before it starts: 25–35 pitches, well inside the pitcher's daily limit. Check the pitcher's pitch count and rest days against Pitch Smart or your national body's guidelines; this session counts towards them.
- The pitcher completes a full arm warm-up and long toss before throwing off the mound. A coach or teammate keeps the tally.
How it runs
- Warm-up pitches: 8–10 fastballs to the middle of the plate at building effort.
- Fastball command: the catcher sets the target on the outer edge, low. The pitcher throws 5 fastballs to it. Then the catcher moves inside for 5 more.
- Change-up: the catcher sets low in the middle. The pitcher throws 5 change-ups with the same arm speed and body action as the fastball.
- Mix it: the catcher calls a pitch and location before each throw (for example 'fastball away', 'change-up'). The tally keeper marks a hit or a miss.
- Finish on a good pitch. Stop the session straight away at the pitch limit, at any arm pain, or when the delivery falls apart from tiredness.
Coaching points
- Eyes on the target from the start of the delivery to release.
- Fastball: four-seam grip across the seams, fingers on top, released out front with backspin.
- Change-up: a circle-change or three-finger grip, ball deeper in the hand. Same arm speed as the fastball; the grip slows it down, not the arm.
- Command first, speed second. A fastball on the corner beats a hard one down the middle.
- No breaking balls at this age. Fastball and change-up are enough to get hitters out and protect the arm.
Common mistakes
- Slowing the arm on the change-up, which tips off the pitch and leaves it high.
- Aiming the ball by shortening the arm action, which costs control and speed.
- Throwing too many pitches because it's going well; the count still matters.
- Pitching the day after a game, or catching hard on the same day as pitching.
Say it: “See the glove, same arm speed, finish.”
Make it harder
- A batter in a helmet stands in (no swinging) to give the pitcher a real target.
- Play a count game: start each 'hitter' at 0–0 and try to get to two strikes in three pitches.
- Pitch from the stretch with a quick delivery.
Make it easier
- Use one target only: the middle of the plate, at the knees.
- Shorten the distance on flat ground before moving to the mound.
- Fastballs only until the change-up grip feels comfortable.
Pairs well with
Reviewed by the Sportdify coaching team.