Baseball · Team defence & relays · Decision-making
Defensive alignment and positioning
The coach calls a hitter type and game situation, and all nine fielders move to the right depth and shade before a fungo tests the alignment.
Start / 6
- Time
- 25 min
- Players
- 9–14
- Age
- U16+
- Area
- Full field
- Equipment
- 20 baseballs (bucket)4 bases1 fungo bat1 full catcher's gear1 situation cards or a whiteboard
Setup
- All nine in the field: pitcher, catcher in full gear, four infielders and three outfielders. The coach stands at home plate with a fungo bat; the catcher stands beside the coach and well out of the fungo swing.
- Agree the team's names for each depth: 'standard', 'double-play depth', 'infield in', 'corners in', 'no doubles' (outfield deep, corners guarding the lines).
- Check your competition's rules on shifts. Some competitions require two infielders on each side of second base and all four infielders on the infield dirt when the pitch is thrown.
- Spare players stand behind the backstop or a fence, never in the fungo area.
How it runs
- The coach calls the hitter and situation, for example 'right-handed pull hitter, runner on first, one out'.
- Fielders have 5 seconds to move. The catcher checks the alignment and relays any changes with hand signals, as in a game.
- The coach hits a fungo to test it: a ground ball for a double play, a ball in the gap, a line drive down the line.
- Play the ball out to the right base, then the coach calls 'standard' and everyone resets.
- Work through 10–12 calls. Finish with three 'random' calls where fielders must also work out the outs and runners themselves from the scoreboard.
Coaching points
- Shade for the hitter: a pull hitter moves everyone a step or two to the pull side; an opposite-field hitter the other way. Outfielders move more than infielders.
- Double-play depth: middle infielders a few steps in and toward second, so they reach the bag in time for the feed.
- Infield in only when the run on third matters more than the hitter reaching base, usually late in a close game with fewer than two outs.
- No doubles late in a game when protecting a lead: corners guard the lines, outfield deeper, giving up the single to stop the extra base.
- Adjust for the count: hitters pull more when ahead in the count, less with two strikes.
- Everyone checks the outs, the runners and the count before every pitch, and talks to the fielder next to them.
Common mistakes
- Infielders moving in but the outfield staying at standard depth, leaving gaps behind.
- Playing double-play depth with two outs, when the out at first is enough.
- Shading for a hitter's reputation, not what the catcher and coach can see in the swing and count.
- Moving late, as the pitcher comes set, so the alignment is not ready.
- Breaking the shift rules your competition uses.
Say it: “Count, outs, runners, hitter: then move.”
Make it harder
- The catcher or a senior player calls the alignment instead of the coach.
- Add a live pitcher (on their pitch count) and live hitters, with the defence adjusting between pitches.
- Change the count mid-rep and see who adjusts.
Make it easier
- Infield only, then outfield only, before putting all nine together.
- Walk through each depth with cones marking the spots.
- Use three calls only: standard, double-play depth and infield in.
Pairs well with
Reviewed by the Sportdify coaching team.