Baseball · Pitching
Breaking ball development
Senior pitchers build a curveball or slider from short-distance spin throws to a bullpen, with breaking balls kept to a small, counted share of the workload.
Start / 6
- Time
- 30 min
- Players
- 2–8
- Age
- U16+
- Area
- Bullpen
- Equipment
- 24 baseballs (bucket)1 home plate and mound or pitching rubber2 full catcher's gear per catcher1 batting helmet for the stand-in batter1 pitch-count clicker or chart
Setup
- Pair each pitcher with a catcher in full gear: helmet with mask, throat guard, chest protector, shin guards and cup. Bullpen catchers wear the full set every time.
- Pitchers finish their dynamic warm-up and long-toss programme before any breaking ball is thrown. A cold arm never spins a ball.
- Set the day's limit before you start. Every pitch counts towards the pitcher's daily total and rest days (follow Pitch Smart or your national body's guidelines). Early in a block, keep breaking balls to about 8–10 of a 30-pitch bullpen.
- A stand-in batter in a helmet stands in the box without swinging, so the pitcher has a real target edge. Swap sides every 10 pitches.
- Only pitchers who already command a fastball and change-up and repeat their delivery should work on breaking balls.
How it runs
- Spin throws: at about 15 metres, the pitcher throws the breaking-ball grip to the catcher at half effort, watching for a tight, single-dot spin. 8–10 throws.
- Move to the mound. Throw 6 fastballs to the glove side and arm side to settle the delivery.
- Throw the breaking ball in sets of 2, aiming at a spot below the knees on the glove side ('start it at the knee, finish in the dirt' for a curve; 'glove-side corner' for a slider).
- Follow every set of breaking balls with 2 fastballs, so the pitcher keeps the same arm speed and release for both.
- The catcher calls each one: strike, chase (below or off the plate where a hitter would swing) or hanger (stayed up and flat). Keep a tally.
- Finish with 3–4 fastballs to the glove side. Stop on the planned count, or at once if the pitcher feels any arm pain.
Coaching points
- Same arm speed as the fastball. The grip and wrist position make the spin; slowing the arm makes it hang.
- Curveball: the hand stays on top through release, pulling down in front of the body; the ball comes out over the front of the middle finger.
- Slider: fastball-type release with the fingers slightly off-centre, like turning a doorknob a little, not a hard twist of the elbow.
- Finish out front with the chest over the front knee. Releasing early or standing tall leaves it up in the zone.
- Aim the breaking ball at a start point, not the finish. Pick a spot the ball should leave from and let it break from there.
- Build the pitch over weeks, not one session: add a few breaking balls each week only if command and arm feel stay good.
- Pitchers at 16–18 still follow age-based pitch counts and rest days; no pitching on consecutive days after a high count.
Common mistakes
- Slowing the arm to 'guide' the spin, so the pitch floats and the hitter reads it early.
- Twisting the elbow and forearm hard at release instead of letting the grip and wrist angle do the work.
- Throwing breaking balls before the arm is properly warm.
- Too many breaking balls in one session because the pitch felt good.
- Catcher setting up in the middle of the plate, so the pitcher has no low target.
Say it: “Same arm speed, hand on top, finish out front.”
Make it harder
- Catcher calls the pitch and location from the crouch; the pitcher must hit the called spot.
- Throw the breaking ball in a count: 0-2 and 1-2 for a chase pitch, 1-0 for a strike in the zone.
- Add a live hitter (helmet on, catcher in full gear) who only tracks for the first set, then swings.
Make it easier
- Stay at the spin-throw distance for the whole session and only judge the spin.
- Throw from flat ground, not the mound, at three-quarter effort.
- Start with a slider or a slower 'get-me-over' curve, whichever the pitcher can spin and repeat.
Pairs well with
Reviewed by the Sportdify coaching team.