AFL · Kick-outs · Leading & spread
Kick-out patterns
Defenders run three set kick-out patterns from the goal square, short to the pocket, long to the wing or a switch, against four opponents.
Start / 4
- Time
- 15 min
- Players
- 9–14
- Age
- U13+
- Area
- Defensive half
- Equipment
- 6 footballs4 cones4 bibs
Setup
- A kicker in the goal square with a pile of balls, four defenders and a winger up the ground.
- Four opponents stand in the back half to cover the leads, like forwards after a behind.
- Agree three pattern names: Short (to the pocket), Long (to the wing) and Switch (to the far side).
How it runs
- The kicker calls a pattern, then has 5 seconds to kick out once the coach says play.
- Players run the pattern; the kicker picks the open lead, not just the called one.
- A mark scores 1 for the kicking team; a spoil or intercept scores 1 for the opponents.
- Six kick-outs, then swap kickers; rotate the opponents every round.
Coaching points
- Lead at different times: one player clears space up the ground so the next one has room.
- Short leads go toward the boundary pocket, away from the corridor where a turnover hurts.
- Kicker: step out of the square and play on if the short option is open; don't wait.
- After the first mark, play on quickly before the opponents reset.
Common mistakes
- Everyone leads at once and the opponents cover all of them.
- Kicking short into the corridor where one spoil means a shot at goal.
- The kicker holds the ball too long and the leads run out of space.
Say it: “Clear the space, then lead into it.”
Make it harder
- Add a fifth opponent who can press any lead.
- Kicker has 3 seconds and must hit the second option, not the first.
Make it easier
- Opponents only cover, they can't spoil.
- Call the pattern before the opponents set up so the leads know their timing.
Pairs well with
Reviewed by the Sportdify coaching team.