AFL · Kick-outs · Leading & spread

Kick-out patterns

Defenders run three set kick-out patterns from the goal square, short to the pocket, long to the wing or a switch, against four opponents.

KB1CHB2W1O1O2O3O4
Start / 4
Time
15 min
Players
9–14
Age
U13+
Area
Defensive half
Equipment
6 footballs4 cones4 bibs

Setup

  1. A kicker in the goal square with a pile of balls, four defenders and a winger up the ground.
  2. Four opponents stand in the back half to cover the leads, like forwards after a behind.
  3. Agree three pattern names: Short (to the pocket), Long (to the wing) and Switch (to the far side).

How it runs

  1. The kicker calls a pattern, then has 5 seconds to kick out once the coach says play.
  2. Players run the pattern; the kicker picks the open lead, not just the called one.
  3. A mark scores 1 for the kicking team; a spoil or intercept scores 1 for the opponents.
  4. Six kick-outs, then swap kickers; rotate the opponents every round.

Coaching points

  • Lead at different times: one player clears space up the ground so the next one has room.
  • Short leads go toward the boundary pocket, away from the corridor where a turnover hurts.
  • Kicker: step out of the square and play on if the short option is open; don't wait.
  • After the first mark, play on quickly before the opponents reset.

Common mistakes

  • Everyone leads at once and the opponents cover all of them.
  • Kicking short into the corridor where one spoil means a shot at goal.
  • The kicker holds the ball too long and the leads run out of space.

Say it: “Clear the space, then lead into it.”

Make it harder

  • Add a fifth opponent who can press any lead.
  • Kicker has 3 seconds and must hit the second option, not the first.

Make it easier

  • Opponents only cover, they can't spoil.
  • Call the pattern before the opponents set up so the leads know their timing.

Pairs well with

Reviewed by the Sportdify coaching team.

Kick-out patterns · AFL drill | Sportdify