- Drills
- Table tennis
- Short-game battles
Table tennis · Push & block · Receive
Short-game battles
A points game played over the net: serves and pushes must stay short, and any ball that goes long can be attacked.
Start / 5
- Time
- 15 min
- Players
- 2–4
- Age
- U13+
- Area
- Table
- Equipment
- 20 balls1 chalk or tape for short zones
Setup
- Mark a short zone on each half, roughly a hand's length from the net, with chalk or low tape that won't affect the bounce.
- Short means the ball would bounce twice on the table if left alone.
How it runs
- Serve short with backspin or no-spin into the opponent's short zone.
- Both players must keep the ball short: short pushes, drops and touch returns.
- If a ball goes long, the other player may attack it with a flick or loop and the point is played out.
- A ball that goes long and is not attacked still counts, so the rally carries on.
- Games to 11, win by 2, serve changing every 2 points and every point from 10-all.
Coaching points
- Step in with the playing-side foot under the table and get the head over the ball.
- Take the ball early, just after the bounce, and keep the stroke small.
- Control the bounce height: a low ball near the net is hard to attack.
- Read the spin: open the bat more against heavy backspin, less against no-spin.
Common mistakes
- Pushing with a big swing so the ball floats long.
- Reaching in with the arm while the feet stay back.
- Popping the ball up high, which hands the opponent a flick.
Say it: “In close, small touch, stay low.”
Make it harder
- A long ball that is attacked and wins scores 2.
- Allow a flick against any short ball that bounces up above net height.
Make it easier
- Any return that lands counts; the short zone is a target, not a rule.
- Cooperative short rally: count how many in a row stay short.
Reviewed by the Sportdify coaching team.