- Drills
- Table tennis
- Serve and receive-only points
Table tennis · Serve · Receive · Game
Serve and receive-only points
Points that stop after the return of serve: the receiver scores for a legal return, the server scores when the return misses. Builds serve quality and safe receiving.
Start / 5
- Time
- 15 min
- Players
- 2–4
- Age
- U12+
- Area
- Table
- Equipment
- 20 balls1 scoreboard or score cards
Setup
- Two players at a table with a scoreboard. Keep spare balls in a box beside the table, not on the floor.
How it runs
- The server serves; the receiver returns; the point stops there.
- Receiver scores if the return lands legally on the server's side.
- Server scores if the return misses or hits the net and drops back. A fault on the serve, such as no toss or the ball hidden from the receiver, also gives the receiver the point.
- Serve changes every 2 points and every point from 10-all; games to 11, win by 2.
- Best of three games, changing ends between games.
Coaching points
- Server: use the full legal serve every time: open palm, a near-vertical toss of at least 16 cm, ball visible to the receiver.
- Server: vary spin, length and placement; the same serve twice gets read.
- Receiver: watch the bat at contact, not the toss, to read the spin.
- Receiver: aim for a safe, low return to a corner rather than a winner.
Common mistakes
- Rushing the toss or throwing the ball forward.
- Receiving with the same bat angle whatever the spin.
- Trying risky flicks every time and gifting points.
Say it: “Legal toss, honest read, safe return.”
Make it harder
- Receiver only scores if the return lands in the last third of the table or the short zone, not the middle.
- Allow the server a third-ball attack: the server also scores by winning that shot.
Make it easier
- Receiver may return with any stroke and any length.
- Server chooses only between two serves for the whole game.
Reviewed by the Sportdify coaching team.