- Drills
- Table tennis
- Game plans against different styles
Table tennis · Tactics & patterns · Decision-making
Game plans against different styles
One player takes on a set playing style; the other plans, tests and adjusts tactics game by game, the way a match against a stranger unfolds.
Start / 5
- Time
- 30 min
- Players
- 2–8
- Age
- U16+
- Area
- Table
- Equipment
- 12 ballsbats4 style cards1 notepad and pen
Setup
- Pairs on a table. One player (the style player) draws a style card: close-to-table blocker, defensive chopper, mid-distance looper, or fast hitter.
- The styles are common patterns of play, not rules; the style player keeps to the card for the whole match as far as their game allows.
- The other player (the planner) gets a minute before each game to write one plan in a single line: what to serve, where to play, what to avoid.
How it runs
- Play a best-of-five match to the normal rules: games to 11, win by 2, two serves each, alternating every point from 10-all.
- Between games the planner has a minute to check the plan against the score and change one thing, as in a real match.
- Afterwards, both players talk through what worked. The style player says which tactics were hardest to deal with.
- Swap roles and draw a new card. Over a block of sessions, each player meets every style.
Coaching points
- Blocker: vary the pace and spin, play to the wide angles and the elbow, and be ready for the ball coming back fast.
- Chopper: patient spin, attack the middle, and use short drops to pull them in before the strong attack.
- Looper: serve short and low to deny an easy opening, and take the first attacking chance yourself.
- Hitter: give heavy spin and low balls that are hard to hit flat, and move them from side to side.
- Base the plan on what the score and the rallies show, not on what you hoped would work.
Common mistakes
- Writing a plan and then ignoring it at the first lost point.
- Changing everything at once, so it is unclear what made the difference.
- Playing one's own favourite game regardless of the opponent.
- The style player drifting back to their natural game.
Say it: “Plan, test, adjust one thing.”
Make it harder
- Do not tell the planner the card; they must work out the style during the first game.
- Start every game at 5-7 down.
Make it easier
- Give the planner a list of three tactics for each style to choose from.
- Play single games to 11 instead of a full match.
Reviewed by the Sportdify coaching team.