- Drills
- Table tennis
- Fishing and lobbing defence
Table tennis · Chop & defence · Rallying & consistency
Fishing and lobbing defence
Survive a smash attack from far back with high, deep topspin lobs, and come forward to fish lower returns when the attacker's ball drops short.
Start / 5
- Time
- 12 min
- Players
- 2–6
- Age
- U16+
- Area
- Table with space behind
- Equipment
- 30 ballsbatstable surrounds1 ball pick-up net
Setup
- One defender and one smasher per table. The defender's end needs a large clear area behind and to both sides, with surrounds so no one runs into the next table.
- The defender starts well back, three metres or more from the end line; the smasher stays close to the table.
- Clear every loose ball off the floor before each set: the defender is moving fast and looking up.
How it runs
- The smasher starts the rally with a serve, the defender returns a high ball, and the smasher then smashes at a controlled pace to the defender's forehand and backhand sides in turn.
- The defender lobs every smash back high and deep with topspin, aiming to land near the smasher's end line.
- When the smasher's ball lands short of the defender's end line or loses pace, the defender moves in to mid-distance and fishes: a lower, spinny, deep return.
- Sets of about 60 seconds with at least as long to rest and collect balls. Four to six sets, then swap roles.
Coaching points
- Lob with lots of topspin and height so the ball kicks forward off the table and lands deep.
- Depth matters more than height: a short lob is an easy smash.
- Turn side-on and move with crossover steps to wide balls; keep the eyes on the ball, not the floor.
- Fishing is a lower, quicker topspin or sidespin return from mid-distance, used to change the rhythm before the smasher settles.
- Look for the counter-attack: a smash that sits up or lands short can be looped back from mid-distance.
Common mistakes
- Lobs landing mid-table, which give the smasher an easy angle.
- Retreating so far that the ball cannot reach the table.
- Backpedalling with the back to the table instead of moving side-on.
- Lobbing with no spin, so the ball sits up after the bounce.
Say it: “Up, deep, spinning; in when it drops short.”
Make it harder
- The smasher may play a drop shot at any time.
- Play points: the defender wins by surviving eight smashes or by a successful counter-attack.
Make it easier
- The smasher hits at three-quarter pace to one side only.
- Multiball: a feeder at the side of the smasher's end feeds high balls for the smasher; the defender lobs back to a large target.
Reviewed by the Sportdify coaching team.