- Drills
- Table tennis
- Counter-looping from mid-distance
Table tennis · Loop & topspin
Counter-looping from mid-distance
Two players step back from the table and trade topspin for topspin, learning to answer a loop with a loop instead of a block.
Start / 6
- Time
- 15 min
- Players
- 2–8
- Age
- U16+
- Area
- Table with space behind
- Equipment
- 30 ballsbatstable surrounds1 ball pick-up net
Setup
- Pairs on a table with plenty of clear floor behind both ends and surrounds between tables.
- Both players start about a metre behind their end line, forehand corner to forehand corner.
- A pick-up net or tube at each table; the floor is cleared of balls before every round.
How it runs
- One player opens with a slow, spinny forehand loop off a simple serve; from then on both players counter-loop crosscourt.
- Rounds of about 90 seconds, counting the longest unbroken counter-loop rally.
- Collect the balls between rounds. After three rounds, play backhand to backhand, then let the player in the lead switch the line once per rally.
- Finish with points from the third ball: whoever wins the counter-looping exchange wins the point.
Coaching points
- Recover to a wide, balanced stance after every stroke; the return arrives sooner than it looks.
- Take the ball as it drops from the top of its arc and brush it forward more than upward.
- Close the bat face further as the incoming topspin gets heavier.
- Drive the stroke from the legs and hips; the arm finishes it rather than starting it.
- Give the ball a safe arc over the net and let the topspin dip it onto the far half of the table.
Common mistakes
- Drifting further back each shot until every loop turns into a lob.
- An open bat face against topspin, sending the ball off the end.
- Hitting flat from distance, so the ball has no spin to bring it down.
- Standing still between shots and reaching with the arm alone.
Say it: “Spin against spin: close the bat, use the legs.”
Make it harder
- The opener uses a fast first loop instead of a slow one.
- Either player may switch the line once per rally.
- Play to 11 starting from the third ball.
Make it easier
- One player blocks close to the table while the other loops from mid-distance, then swap.
- Move a step closer and use a slower, higher loop.
Reviewed by the Sportdify coaching team.