- Drills
- Table tennis
- Attacking a chopper
Table tennis · Loop & topspin · Tactics & patterns
Attacking a chopper
Loop patiently against heavy backspin, pull the defender in with a short drop, then attack the long ball that comes back.
Start / 5
- Time
- 15 min
- Players
- 2–8
- Age
- U16+
- Area
- Table with space behind
- Equipment
- 30 ballsbatstable surrounds1 ball pick-up net
Setup
- An attacker at one end and a defender who can chop at the other; the defender's end needs clear floor behind it.
- If no chopper is available, a coach or strong player chops, or a coach feeds backspin multiball from the side of the table.
- Clear stray balls before every set.
How it runs
- Stage 1: the attacker loops every chopped ball to the defender's middle or backhand, aiming for ten loops in a row.
- Stage 2: after three or more loops the attacker drops a short push; the defender comes in and pushes; the attacker attacks the next ball hard and wide.
- Stage 3: play points. The defender serves; the attacker scores 2 for a point won with the drop-and-attack pattern.
- Swap roles if both players defend, or rotate attackers every set.
Coaching points
- Lift heavy backspin with a more open bat and a low-to-high swing; let the legs do the lifting.
- The first loops are about safety and spin, not speed: a slow, heavy loop is hard to chop low.
- Aim at the defender's middle, where they must choose a side.
- Read each chop: a heavy chop needs more lift, a floated one needs a flatter bat.
- When the defender comes in for a drop, the next long ball is the one to hit hard, wide or into the body.
Common mistakes
- Hitting the first chop hard and losing it into the net.
- Looping every ball with the same spin and pace, so the defender settles into a rhythm.
- Dropping short too early, before the defender is far enough back.
- Getting impatient and attacking a low chop that is not there to hit.
Say it: “Patient spin, short drop, then strike.”
Make it harder
- The defender mixes heavy and floated chops with no change in action.
- The defender may counter-attack any loop that sits up.
- Play to 11; the attacker loses a point for every unforced error on a loop.
Make it easier
- Multiball backspin to one side only, attacker loops to a target.
- The defender chops lighter and higher while the attacker finds the lifting stroke.
Reviewed by the Sportdify coaching team.