Swimming · Game · Racing & pacing
Relay gala team races
A mini gala of team relays with alternate-end takeovers, points for every legal changeover and a medley relay to finish.
Start / 6
- Time
- 30 min
- Players
- 8–24
- Age
- U10+
- Area
- 25 m pool
- Equipment
- kickboardsstopwatch
Setup
- Teams of four with mixed speeds, so every team has a chance. Each team has its own lane.
- Legs are 25 m, so swimmers 1 and 3 wait at the start end and swimmers 2 and 4 at the far end.
- Starts and takeovers are push starts from the water unless swimmers are cleared to dive and the water is deep enough; check your national body's minimum depth for dive starts.
- A lifeguard or qualified teacher on deck, and one helper or older swimmer at each end to watch the takeovers.
How it runs
- Race 1, freestyle relay: 4 × 25 m. The next swimmer may only leave once the incoming swimmer has touched the wall.
- Race 2, kick relay: kickboard held out in front, any legal kick. Swimmers hand nothing over; the touch is the takeover.
- Race 3, streamline challenge: each leg starts with a push and glide to the flags before swimming. Lightly supervised and short; nobody stays under longer than a normal push-off.
- Race 4, medley relay in the correct order: backstroke, breaststroke, butterfly, freestyle. The backstroker starts in the water on the back. Teams without a butterfly swimmer can run a mixed relay instead, named as such.
- Scoring: 3 points for first, 2 for second, 1 for third, and a bonus point for every team that finishes with four legal takeovers. An early takeover scores no points for that race.
- Rest between races while the coach reads out the scores; finish with an easy swim-down.
Coaching points
- The next swimmer's job is to watch the incoming swimmer's hands, not the other lanes.
- Finished swimmers move to the side of the lane and stay there until the race ends.
- Cheer your team from the wall, but keep the lane end clear.
- In the medley relay, each stroke's touch rule still applies: two hands on breast and fly.
Common mistakes
- Leaving early in the excitement of a close race.
- Swimming the medley in the IM order instead of the relay order.
- Waiting swimmers drifting into the lane before their turn.
- Pacing the first length flat out and fading on the rest.
Say it: “Watch the touch, then go.”
Make it harder
- Make legs 50 m so every swimmer turns as well as takes over.
- Handicap the fastest team by starting them a few seconds after the others.
Make it easier
- Teams of three with longer rests between races.
- Use any stroke for every leg and keep the takeover rule only.
Reviewed by the Sportdify coaching team.