Swimming · Starts & turns · Racing & pacing
Race start reaction and breakout
React to the start signal, enter cleanly and break out at speed before the 15 m mark, under the one-start rule.
Start / 5
- Time
- 30 min
- Players
- 1–8
- Age
- U15+
- Area
- Deep end of a pool
- Equipment
- whistle or start beeper2 conesstopwatch
Setup
- Use only water deep enough for dive starts; check your national body's minimum depth for dive starts and for starts from blocks. If the water isn't deep enough, run the same drill from an in-water push start.
- Swimmers must already have a safe, shallow-angled dive from the edge; move to blocks only when the coach is happy with every entry.
- Put a cone on the deck on each side at 15 m and keep the lanes ahead clear.
How it runs
- Coach is the starter: a long whistle to step up, 'Take your marks', then a sharp start signal.
- One-start rule, as in competition: anyone who moves before the signal has false-started and sits out the next start.
- Vary the hold after 'Take your marks' so swimmers react to the sound rather than guess it.
- After entry: tight streamline, underwater kicks while the speed carries, breakout with the first stroke before the 15 m cones, then 3–5 fast strokes and ease off.
- 6–10 starts with a full minute or more between them; swimmers walk back along the deck, never run.
Coaching points
- Still and balanced on the marks, weight slightly forward.
- React to the sound: drive with the legs and throw the arms forward.
- Enter through one hole: hands, head, hips, then feet.
- Start kicking as the glide slows and break out while still moving fast.
- Surface well before running short of air; never stretch the underwater distance to the limit.
Common mistakes
- Rocking or flinching before the signal (a false start).
- Entering too deep, or too flat with a belly-flop.
- Lifting the head on entry, which breaks the streamline.
- A big lift and breath on the breakout that kills the speed.
Say it: “Still, react, one hole, break out.”
Make it harder
- Race a partner to the 15 m cones.
- Coach times from the signal until the head passes 15 m.
- Add a backstroke start from the water on alternate reps.
Make it easier
- Start from a crouch on the edge instead of a block.
- In-water push starts, still on the signal.
- Breakout only: push off and practise surfacing with the first stroke.
Reviewed by the Sportdify coaching team.