Softball · Slap hitting · Bunting
Power slap and short-game options
Left-side slappers read the corner infielders and choose between the power slap, the soft slap and the drag bunt against a live defence.
Start / 5
- Time
- 25 min
- Players
- 6–12
- Age
- U16+
- Area
- Infield
- Equipment
- 24 softballs (bucket)4 bases1 protective L-screen4 batting helmets with face guards1 full catcher's gear2 fielder face masks for the corner infielders (recommended)
Setup
- A coach or pitcher throws from behind an L-screen at your competition's distance. The screen covers the thrower's follow-through side.
- Slappers bat from the left-handed box in helmets with face guards. Others wait well behind the backstop or fence, never near the box.
- Defence: catcher in full gear, first base, second base, shortstop and third base. Corner infielders should wear fielder face masks; they play close to a batter swinging hard.
- Before you start, check your competition's rules on the batter's box: the batter is out if they hit the ball with a foot fully outside the box or touching home plate.
How it runs
- Every slapper gets a set of 6 to 8 live pitches. On each one the slapper uses a crossover start towards the pitcher and stays in the box until contact.
- The coach tells the corners where to play before each pitch: back, halfway or charging. The slapper reads them during the approach.
- Corners charging: power slap. Drive the ball hard on a line or one hop through the hole between third and short, or over the drawn-in third baseman.
- Corners back: short game. Drag bunt down the third-base line or soft slap (chop) the ball into the ground in front of the plate and run.
- Corners halfway: soft slap to the left side, where the shortstop has the longest throw.
- Every ball is played live to first base; the batter runs through first. Track outcomes: safe, out, or wrong choice.
Coaching points
- The approach looks the same for every option; the defence should not know until the bat moves.
- Power slap: hands inside the ball, short hitting stride, hips through, and finish towards the shortstop.
- Soft slap: keep the barrel above the hands and chop down on the top half of the ball.
- Drag bunt: catch the ball on the bat, deaden it and get out of the box, without stepping out before contact.
- Read the third baseman's first step as the pitcher releases. A third baseman leaning in gives up the hole.
- Fielders: the first baseman and third baseman work together; whoever does not field covers or stays on the base.
Common mistakes
- Running before the bat touches the ball, so contact is weak or the foot leaves the box (an out).
- Choosing the option before the pitch and ignoring what the corners show.
- Power slap with a long swing, so the ball is late and fouled away.
- Bunting the ball too hard straight to the pitcher.
- First baseman blocking the base path while waiting for the throw (obstruction).
Say it: “Read the corners, then pick.”
Make it harder
- Live pitching (pitcher behind the L-screen) with a real pitch mix, including change-ups.
- Add a runner on first: the slapper must choose an option that moves the runner too.
- Limit the slapper to one option the defence does not know, and the defence calls what they read.
Make it easier
- Front toss behind a screen, with the corners still and the coach naming the option.
- Slap and bunt without running, focusing on contact.
- Remove the shortstop so the power slap has an obvious target.
Pairs well with
Reviewed by the Sportdify coaching team.