- Drills
- Pickleball
- Counter-attacking speed-ups
Pickleball · Volley & net play · Resets & blocks
Counter-attacking speed-ups
From a dink rally, one player speeds the ball up at the body; the other chooses to counter it or reset it into the kitchen.
Start / 5
- Time
- 15 min
- Players
- 2–4
- Age
- U16+
- Area
- Kitchen
- Equipment
- 6 pickleballspaddlesprotective eyewear
Setup
- Pairs straight across at the kitchen lines. Protective eyewear on for everyone: no eyewear, no speed-ups.
- Agree the target before starting: speed-ups go at the body below the shoulders, or at the feet, never at the face.
How it runs
- The pair dinks. The attacker picks one dink in every three to five and speeds it up at the defender's paddle-side hip, chest or feet.
- The defender reads the ball: if it is high and in front, they counter with a short punch back down at the attacker's feet. If it is low, wide or on top of them, they block a soft reset into the kitchen.
- Play the point out after the first counter or reset. First to 7, then swap roles.
- Start at three-quarter pace for the first game; go to full pace only when both players are comfortable.
Coaching points
- Paddle up and in front between every dink. A paddle hanging by the knee is too slow.
- Counter with a compact punch from the shoulder and elbow. Short backswing, firm wrist.
- Counter down: a counter hit upwards gives the attacker an easy second ball.
- Reset when in doubt: a soft, open-faced block that drops into the kitchen ends the firefight.
- Watch the attacker's paddle face and shoulders; most speed-ups are signalled by a lower dink they can lift.
- Speed-ups are aimed below the shoulders. A ball that would hit the face is a coaching stop, not a point.
Common mistakes
- Trying to counter every speed-up, including the ones taken below knee height.
- Swinging at the counter instead of punching it.
- Stepping back from the line when the ball comes fast, which turns a volley into a half-volley.
- Speeding up a ball that is below the net, so it goes up rather than at the opponent.
Say it: “Paddle up: punch high, block low.”
Make it harder
- The attacker may speed up any ball, not one in three.
- The defender counters to a named target: the attacker's backhand hip.
- Two against two: the speed-up can go at either opponent.
Make it easier
- The attacker says 'now' just before speeding up.
- Speed-ups at three-quarter pace and only to the forehand side.
- The defender only resets for the first game, then adds counters.
Reviewed by the Sportdify coaching team.