Ice hockey · Power play & penalty kill · Decision-making

Six-on-five: the extra attacker

Late in a game the goaltender goes to the bench for a sixth skater. Six attackers work the puck against five defenders, and both sides practise the reads that follow.

Empty netLDRDLWRWCP6X1X2X3X4X5G
Start / 5
Time
20 min
Players
12–22
Age
U16+
Area
Full ice
Equipment
20 pucks2 goals12 pinnies in two colours1 stopwatch

Setup

  1. Full ice and full equipment. Team A attacks the right-hand net with six skaters: C, LW, RW, LD, RD and an extra attacker (P6). Its own net at the far end is empty.
  2. Team B defends with five skaters (X1–X5) and a goaltender in full gear.
  3. To practise the change itself, start Team A's goaltender in the far net: on the coach's signal they skate hard to the bench and P6 steps on as they arrive. Check your association's rules on the change.
  4. A common 6-on-5 shape: two points, two half-walls, one at the net front and one in the high slot. It is one way to set up, not the only one.

How it runs

  1. Start with a coach's dump-in or an offensive-zone faceoff. Team A works the puck to create a shot with traffic; the high-slot player is the outlet between the points.
  2. Team B defends in a box with a fifth player on the net front, and clears when it can.
  3. If Team B wins the puck, Team A's nearest player pressures it at once and the high player races back to cover the empty net.
  4. Team B: a clear from your own half that misses the empty net and crosses the goal line is still icing: a faceoff in your end, and the team that iced can't change.
  5. Reps of 30–45 seconds with the clock running. Team A must score before time runs out; then swap roles, with water and rest between.

Coaching points

  • Only start a rep when Team B's goaltender is set; then play it live.
  • Get pucks to the net with traffic: tips and rebounds beat a clean look at a set goaltender.
  • Points keep the puck in: step up on clears and use the body and stick to stop it at the line.
  • Overload one side, then swing it quickly to the weak side for the open player.
  • Watch the clock: inside the last 10 seconds, every puck goes to the net.

Common mistakes

  • The extra attacker joining the crowd at the net instead of finding open ice.
  • A point pinching at the wrong moment and letting the puck out.
  • Shooting into shin pads with no traffic in front.
  • Team B chasing the puck and leaving the net front.

Say it: “Traffic, puck to the net, first one back.”

Make it harder

  • Start at 30 seconds left: if the puck leaves the zone, Team A must regroup and re-enter.
  • Team B scores two points for an empty-net goal.

Make it easier

  • Team B plays with four skaters.
  • Team A gets 10 seconds unpressured to set up before Team B goes live.

Reviewed by the Sportdify coaching team.