- Drills
- Ice hockey
- Six-on-five: the extra attacker
Ice hockey · Power play & penalty kill · Decision-making
Six-on-five: the extra attacker
Late in a game the goaltender goes to the bench for a sixth skater. Six attackers work the puck against five defenders, and both sides practise the reads that follow.
Start / 5
- Time
- 20 min
- Players
- 12–22
- Age
- U16+
- Area
- Full ice
- Equipment
- 20 pucks2 goals12 pinnies in two colours1 stopwatch
Setup
- Full ice and full equipment. Team A attacks the right-hand net with six skaters: C, LW, RW, LD, RD and an extra attacker (P6). Its own net at the far end is empty.
- Team B defends with five skaters (X1–X5) and a goaltender in full gear.
- To practise the change itself, start Team A's goaltender in the far net: on the coach's signal they skate hard to the bench and P6 steps on as they arrive. Check your association's rules on the change.
- A common 6-on-5 shape: two points, two half-walls, one at the net front and one in the high slot. It is one way to set up, not the only one.
How it runs
- Start with a coach's dump-in or an offensive-zone faceoff. Team A works the puck to create a shot with traffic; the high-slot player is the outlet between the points.
- Team B defends in a box with a fifth player on the net front, and clears when it can.
- If Team B wins the puck, Team A's nearest player pressures it at once and the high player races back to cover the empty net.
- Team B: a clear from your own half that misses the empty net and crosses the goal line is still icing: a faceoff in your end, and the team that iced can't change.
- Reps of 30–45 seconds with the clock running. Team A must score before time runs out; then swap roles, with water and rest between.
Coaching points
- Only start a rep when Team B's goaltender is set; then play it live.
- Get pucks to the net with traffic: tips and rebounds beat a clean look at a set goaltender.
- Points keep the puck in: step up on clears and use the body and stick to stop it at the line.
- Overload one side, then swing it quickly to the weak side for the open player.
- Watch the clock: inside the last 10 seconds, every puck goes to the net.
Common mistakes
- The extra attacker joining the crowd at the net instead of finding open ice.
- A point pinching at the wrong moment and letting the puck out.
- Shooting into shin pads with no traffic in front.
- Team B chasing the puck and leaving the net front.
Say it: “Traffic, puck to the net, first one back.”
Make it harder
- Start at 30 seconds left: if the puck leaves the zone, Team A must regroup and re-enter.
- Team B scores two points for an empty-net goal.
Make it easier
- Team B plays with four skaters.
- Team A gets 10 seconds unpressured to set up before Team B goes live.
Reviewed by the Sportdify coaching team.