Cricket · Pace bowling · Decision-making
Slower balls and variations
Seamers build a disguised slower ball and one or two other variations, then use them against a batter who calls 'slow' as early as they can read it.
Start / 5
- Time
- 25 min
- Players
- 3–8
- Age
- U16+
- Area
- Centre pitch or net
- Equipment
- 6 hard cricket balls2 set of stumps4 flat markersbatter's helmet with faceguard, pads, gloves and boxwicketkeeping gloves and pads
Setup
- Each bowler picks one slower ball to build (back of the hand, knuckle ball, split-finger or off-cutter) and, if they have one, a second variation such as a leg-cutter or a wide yorker.
- Mark a full-length box at the batting end: most slower balls are aimed full, so they dip onto the batter's feet.
- Middle practice set-up if you have the players: a batter in full kit with a helmet, a keeper standing back and two fielders at mid-off and mid-on. In a net, use just the batter.
- Warm up and bowl stock balls first. Keep the total ball count within your association's workload guidelines.
How it runs
- Stage 1, no batter: six slower balls each into the full box. The coach watches the arm speed: it must look the same as the stock ball.
- Stage 2, read the hand: the bowler mixes stock balls and variations in any order. The batter shouts 'slow' as soon as they spot one, then plays it.
- The bowler scores a point for each variation the batter calls late or not at all, and two for a mistimed shot or a wicket. The batter scores a point for each early call.
- Stage 3, choose the ball: before each delivery the coach gives a situation (batter charging, batter set deep in the crease, short boundary on one side). The bowler picks a ball and says why, then bowls it.
- Swap batters every two overs and rotate bowlers so each gets a rest between spells.
Coaching points
- Disguise beats pace change. Same run-up, same gather, same arm speed. Only the hand changes.
- Hide the grip until the last moment, behind your thigh or in your other hand during the run-up.
- Aim full. A slower ball that drops short sits up to be hit; one that dips onto a full length is hard to time.
- Release it out of the front of the hand. A slower ball that slips out high becomes a full toss, and above waist height that is a no-ball, so keep it under control.
- Have a reason for each ball: watch the batter's feet and the field before you choose.
- The slower bouncer counts towards the short-pitched limit. Check your competition's playing conditions on bouncers per over.
Common mistakes
- Slowing the run-up or arm, which the batter spots straight away.
- Showing the grip at the top of the mark.
- Bowling the variation too often so it stops being a surprise.
- Letting the slower ball float above waist height. Practise the release with soft balls until it is reliable.
Say it: “Same arm, different hand. Aim full.”
Make it harder
- The batter walks down or moves around the crease before release.
- Bowl a full over to a target score with a set field, choosing every ball.
- Bowl two different slower balls in the same over without the batter calling either.
Make it easier
- Practise the grip and release with a tennis ball against a wall, then to a partner.
- Bowl off a shortened run until the slower ball lands full consistently.
- Drop the batter's call and just score the length box.
Reviewed by the Sportdify coaching team.