Cricket · Pace bowling · Decision-making

Slower balls and variations

Seamers build a disguised slower ball and one or two other variations, then use them against a batter who calls 'slow' as early as they can read it.

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Start / 5
Time
25 min
Players
3–8
Age
U16+
Area
Centre pitch or net
Equipment
6 hard cricket balls2 set of stumps4 flat markersbatter's helmet with faceguard, pads, gloves and boxwicketkeeping gloves and pads

Setup

  1. Each bowler picks one slower ball to build (back of the hand, knuckle ball, split-finger or off-cutter) and, if they have one, a second variation such as a leg-cutter or a wide yorker.
  2. Mark a full-length box at the batting end: most slower balls are aimed full, so they dip onto the batter's feet.
  3. Middle practice set-up if you have the players: a batter in full kit with a helmet, a keeper standing back and two fielders at mid-off and mid-on. In a net, use just the batter.
  4. Warm up and bowl stock balls first. Keep the total ball count within your association's workload guidelines.

How it runs

  1. Stage 1, no batter: six slower balls each into the full box. The coach watches the arm speed: it must look the same as the stock ball.
  2. Stage 2, read the hand: the bowler mixes stock balls and variations in any order. The batter shouts 'slow' as soon as they spot one, then plays it.
  3. The bowler scores a point for each variation the batter calls late or not at all, and two for a mistimed shot or a wicket. The batter scores a point for each early call.
  4. Stage 3, choose the ball: before each delivery the coach gives a situation (batter charging, batter set deep in the crease, short boundary on one side). The bowler picks a ball and says why, then bowls it.
  5. Swap batters every two overs and rotate bowlers so each gets a rest between spells.

Coaching points

  • Disguise beats pace change. Same run-up, same gather, same arm speed. Only the hand changes.
  • Hide the grip until the last moment, behind your thigh or in your other hand during the run-up.
  • Aim full. A slower ball that drops short sits up to be hit; one that dips onto a full length is hard to time.
  • Release it out of the front of the hand. A slower ball that slips out high becomes a full toss, and above waist height that is a no-ball, so keep it under control.
  • Have a reason for each ball: watch the batter's feet and the field before you choose.
  • The slower bouncer counts towards the short-pitched limit. Check your competition's playing conditions on bouncers per over.

Common mistakes

  • Slowing the run-up or arm, which the batter spots straight away.
  • Showing the grip at the top of the mark.
  • Bowling the variation too often so it stops being a surprise.
  • Letting the slower ball float above waist height. Practise the release with soft balls until it is reliable.

Say it: “Same arm, different hand. Aim full.”

Make it harder

  • The batter walks down or moves around the crease before release.
  • Bowl a full over to a target score with a set field, choosing every ball.
  • Bowl two different slower balls in the same over without the batter calling either.

Make it easier

  • Practise the grip and release with a tennis ball against a wall, then to a partner.
  • Bowl off a shortened run until the slower ball lands full consistently.
  • Drop the batter's call and just score the length box.

Reviewed by the Sportdify coaching team.