Cricket · Batting · Tactics & match play
Death-overs batting scenarios
Batting pairs chase small targets in the final overs against a death-bowling field, planning where to score each ball, hitting the gaps and running hard twos.
Start / 5
- Time
- 40 min
- Players
- 10–16
- Age
- U16+
- Area
- Full ground
- Equipment
- 4 hard cricket balls2 sets of stumps20 boundary markers or cones8 scenario cardsfull batting kit with helmets for each pairkeeper's kit
Setup
- Centre-wicket set-up with a fielding team, two bowlers taking an over each, a keeper and two batters in full kit with helmets.
- Set a typical death field: most fielders on the boundary and a ring of fielders saving one. Field settings are common plans, not rules; check your competition's playing conditions for how many fielders may stand outside the circle.
- Write scenario cards: for example, 14 off 12 with 6 wickets left, 9 off 6 with 2 wickets left, or 20 off 12 needing a boundary an over.
- Bowlers stay within their workload guidelines; rotate them with other pace bowlers if the drill runs long.
How it runs
- The batting pair draw a card, look at the field and agree a plan out loud before the first ball: which bowler to target, which gaps to hit and when to take risks.
- Play the scenario out over one or two overs with normal scoring, including wides, no-balls and run outs. Bowlers try to win it with yorkers, slower balls and wide lines.
- Between overs the pair meet mid-pitch for ten seconds to update the plan against the runs needed.
- Rotate pairs after each scenario. Fielders swap positions regularly so everyone gets work in the deep.
- Debrief: when did the batters take risks, and were they the right ones? Which twos did they turn into ones, and why?
Coaching points
- Know the equation every ball: runs needed, balls left and wickets in hand.
- Pick your scoring area from the field before the ball, but react to where it's actually bowled.
- Hit to the gaps, not the fielders. Down the ground, between the deep fielders, or over the in-field.
- Run the first run hard and look for two every time. Turn facing the ball so you see the throw.
- Strong calls. The batter who can see the ball calls it, and both commit.
- A dot ball is not a disaster. Losing a wicket to a panic shot often is.
Common mistakes
- Trying to hit every ball for six regardless of where it's bowled.
- Jogging the first run and missing a second.
- No plan for the yorker: practise getting low and squeezing it into a gap.
- Backing up so lazily that a two becomes a one. Back up properly, but stay in your ground until the ball is released: the non-striker can be run out legally for leaving early.
Say it: “Know the sum, pick the gap, run the first one hard.”
Make it harder
- Tighter equations, or fewer wickets left.
- The bowling side can change the field at any time, and the batters must re-plan quickly.
- Add a free-hit or powerplay condition from your format.
Make it easier
- Soft ball and a smaller ground.
- Bowlers bowl at medium pace to a set plan the batters know.
- Longer chases, such as 30 off 4 overs, to allow time to settle.
Reviewed by the Sportdify coaching team.