Cricket · Game · Decision-making
Centre-wicket scenarios
A batting pair and a full field play out short match situations set by the coach, then talk through the choices they made.
Start / 5
- Time
- 40 min
- Players
- 12–16
- Age
- U12+
- Area
- Centre pitch and outfield
- Equipment
- 4 balls (hard or incrediball to suit the group)2 sets of stumps2 helmet with faceguard, pads and gloves (hard ball)1 keeping gloves and pads8 scenario cards1 scoreboard or whiteboard
Setup
- Use a match pitch or a strip mown in the middle, with a junior-length pitch if your association's format asks for one.
- One batting pair, a bowler, a keeper and up to nine fielders. Everyone else waits padded up or ready to rotate in.
- Write scenarios on cards, e.g. 'Need 14 off 12 balls, 3 wickets left' or 'Defend 9 off the last over'. The fielding captain sees the card too.
- Batters and keepers up to the stumps wear helmets with faceguards if you use a hard ball.
How it runs
- Read out the scenario. The fielding captain sets the field with the bowler; the batters agree a plan in the middle before the first ball.
- Play the scenario ball by ball with normal Laws: run outs, LBW, wides and no-balls all count. Keep the score aloud after every ball.
- Stop when the target is reached, the balls run out or the wickets fall. Take two minutes: batting pair, then captain and bowler, explain one decision that worked and one they would change.
- Rotate roles so every player bats, bowls a spell within your association's workload guidelines and captains at least once.
- Follow your competition's playing conditions for fielding restrictions, e.g. how many fielders may stand outside the inner ring.
Coaching points
- Batters: know the required rate and which bowler or end to target before the over starts.
- Talk between balls. A quick glove touch and one sentence keeps the pair on the same plan.
- Captains: set the field for the bowler's stock ball and protect the boundary that matters most in this scenario.
- Fielders: walk in with the bowler and expect every ball to come to you.
- Respect the game situation, not the scoreboard pressure: a single to rotate the strike is often worth more than a risky big shot.
Common mistakes
- Batters chasing boundaries every ball and getting out when singles would do.
- Captain changing the field after every run and confusing the bowler.
- Losing track of balls left; nominate a scorer who calls it each ball.
- Running without a clear call and being run out short of the crease.
Say it: “Know the target, talk every ball.”
Make it harder
- Tighter targets, or start the pair with a new batter who has 'just come in'.
- The coach changes the scenario mid-over (a wicket falls, the light is fading).
- Captains can only make one field change per over.
Make it easier
- Use an incrediball and a shorter pitch.
- Give the batting side an extra wicket or two extra balls.
- Coach stands with the captain and helps set the first field.
Reviewed by the Sportdify coaching team.