AFL · Shepherding · Game
Shepherd tag game
A runner carries the ball across a channel while a team-mate shepherds by blocking the tagger's path, with no pushing.
Start / 4
- Time
- 10 min
- Players
- 3–12
- Age
- U8+
- Area
- 15 × 10 m channel
- Equipment
- 2 size 3 footballs4 cones4 bibs
Setup
- Mark a channel 15 m long and 10 m wide with four cones.
- Groups of three: a runner with the ball, a shepherd beside them and a tagger in a bib on the side line, halfway.
- Other groups wait at the start end.
How it runs
- On "go", the runner carries the ball from the start line to the end line.
- The tagger tries to touch the runner with two hands; the shepherd stays in the tagger's path to block the way.
- Runner across untouched scores a point; a tag scores the tagger a point.
- Rotate jobs after each run so everyone shepherds, runs and tags.
Coaching points
- Shepherd, keep your arms in and stand side-on between the tagger and the runner.
- Use your hip and shoulder to block the path; move your feet, don't push.
- Runner, stay close behind your shepherd and talk to them.
Common mistakes
- Pushing or holding the tagger with your hands.
- Shepherd running ahead and leaving the runner on their own.
Say it: “Arms in, feet moving, stay in their path.”
Make it harder
- Make the channel narrower.
- Add a second tagger and a second shepherd.
Make it easier
- Tagger walks while the others jog.
- Make the channel wider so there's more room to dodge.
Pairs well with
Reviewed by the Sportdify coaching team.