AFL · Ruck work
Ruck tap basics
Rucks learn to time a one-foot jump and tap the ball with an open hand to their rover's front, building to a controlled contest.
Start / 4
- Time
- 12 min
- Players
- 3–8
- Age
- U12+
- Area
- 15 × 15 m
- Equipment
- 3 size 4 footballs4 cones
Setup
- Use the centre circle, or mark a small circle with four cones; the coach stands at its edge with the balls.
- A ruck starts either side of the circle, ready to step in and jump.
- A rover for each ruck stands 5 m off the circle.
How it runs
- The coach throws the ball straight up, 3 to 4 m high, like a junior ball-up.
- The ruck takes one or two steps, jumps off one foot and taps the ball with an open hand into the rover's path.
- Start with one ruck jumping alone, then add an opponent with contact limited to the arm and body. No knees.
- The rover gathers and handballs back to the coach; rotate rucks every five throw-ups.
Coaching points
- Watch the ball from the coach's hand to the top of the jump.
- Jump off one foot and reach with the arm furthest from the opponent.
- Tap with an open hand, palm facing where you want the ball to go.
- Keep the knee down and land balanced on both feet.
Common mistakes
- Jumping too early and coming down before the ball.
- Punching the ball with a fist so it goes anywhere.
- Leading with the knee into the opponent.
Say it: “Eyes on the ball, open hand, tap it to your rover.”
Make it harder
- The coach calls a direction (front, side, back) as the ball goes up.
- Both rucks contest every throw-up with controlled body contact.
Make it easier
- One ruck at a time, no opponent.
- A lower throw so the jump is shorter.
Pairs well with
Reviewed by the Sportdify coaching team.