AFL · Ruck work

Ruck tap basics

Rucks learn to time a one-foot jump and tap the ball with an open hand to their rover's front, building to a controlled contest.

CR1R2M1M2
Start / 4
Time
12 min
Players
3–8
Age
U12+
Area
15 × 15 m
Equipment
3 size 4 footballs4 cones

Setup

  1. Use the centre circle, or mark a small circle with four cones; the coach stands at its edge with the balls.
  2. A ruck starts either side of the circle, ready to step in and jump.
  3. A rover for each ruck stands 5 m off the circle.

How it runs

  1. The coach throws the ball straight up, 3 to 4 m high, like a junior ball-up.
  2. The ruck takes one or two steps, jumps off one foot and taps the ball with an open hand into the rover's path.
  3. Start with one ruck jumping alone, then add an opponent with contact limited to the arm and body. No knees.
  4. The rover gathers and handballs back to the coach; rotate rucks every five throw-ups.

Coaching points

  • Watch the ball from the coach's hand to the top of the jump.
  • Jump off one foot and reach with the arm furthest from the opponent.
  • Tap with an open hand, palm facing where you want the ball to go.
  • Keep the knee down and land balanced on both feet.

Common mistakes

  • Jumping too early and coming down before the ball.
  • Punching the ball with a fist so it goes anywhere.
  • Leading with the knee into the opponent.

Say it: “Eyes on the ball, open hand, tap it to your rover.”

Make it harder

  • The coach calls a direction (front, side, back) as the ball goes up.
  • Both rucks contest every throw-up with controlled body contact.

Make it easier

  • One ruck at a time, no opponent.
  • A lower throw so the jump is shorter.

Pairs well with

Reviewed by the Sportdify coaching team.