American football · Team plays & schemes · Pass coverage

7-on-7 passing

Non-contact 7-on-7: a QB and five eligible receivers against a full back seven, with a 4-second clock and two-hand touch.

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Start / 6
Time
20 min
Players
14–24
Age
U13+
Area
40 × 53 yd
Equipment
24 helmets4 footballs8 cones12 bibs

Setup

  1. Contact level: air. No tackling, no blocking and no pads needed beyond helmets; a two-hand touch ends the play.
  2. Offence: centre, QB, running back and four receivers (X, H, Y, Z). Defence: two corners, three linebackers and two safeties.
  3. Start on the 40-yard line with 4 downs to score. Mark the line of scrimmage and a 5-yard first-down cone.
  4. A coach behind the offence gives each side its call and runs the 4-second clock.

How it runs

  1. No pass rush. The QB has 4 seconds to throw; the coach shouts "time" at 4.
  2. Every pass must be thrown from behind the line of scrimmage. Normal pass interference rules: play the ball, not the receiver.
  3. Example play: smash against cover 2. X and Z run 5-yard hitches; H and Y run corners at 12 yards. The QB reads the corner on the side of the call.
  4. Corner sits on the hitch: throw the corner route in front of the safety. Corner sinks under the corner route: throw the hitch.
  5. Touchdown 6 points, defensive stop 3, interception 5. Swap the units after 10 snaps.

Coaching points

  • Defence: communicate the call and the landmarks before every snap; point at the receiver you own.
  • Eyes on the QB in zone, eyes on the receiver's hips in man.
  • Receivers: run every route at full speed, even when not the read.
  • QB: decide by the third step; throw to the open grass, not at the receiver.
  • Two-hand touch below the shoulders. No pushing, holding or diving at legs.

Common mistakes

  • Defenders grabbing or pushing receivers off their routes; call it as pass interference.
  • QB holding the ball to the clock instead of taking the check-down.
  • Safeties drifting too wide and opening the middle.
  • Corners turning their back to the QB in zone coverage.

Say it: “Read it, rip it, two hands.”

Make it harder

  • Cut the clock to 3 seconds.
  • Defence disguises: show two high and rotate to cover 3 at the snap.
  • Start on the 20 for red-zone reps with less space.

Make it easier

  • Offence knows the coverage before the snap.
  • Play 5-on-5 with fewer routes to read.
  • Defence plays one coverage only all session.

Reviewed by the Sportdify coaching team.