- Drills
- American football
- Run-pass option reads
American football · Quarterback play · Team plays & schemes
Run-pass option reads
The QB reads one conflict defender after the snap and either hands off on inside zone or pulls and throws the slant.
Start / 5
- Time
- 20 min
- Players
- 12–22
- Age
- U16+
- Area
- 40 × 53 yd
- Equipment
- 22 helmets and shoulder pads4 footballs6 cones1 red no-contact jersey for the QB
Setup
- Contact level: thud. Linemen block at thud, the ball carrier stays up and nobody goes to the ground. The QB wears a red jersey and is never touched.
- Full helmet and shoulder pads, and a coach watches every rep. Count this drill towards the week's limit on full-contact time.
- Offence: five linemen, QB in the shotgun, RB offset, a slot (H) and a wide receiver (X). Defence: four linemen, two linebackers (M and W) and a corner.
- Mark the line of scrimmage with cones. Agree the downfield limit for your rules (1 yard in the NFL, 2 in US high school, 3 in college).
- The diagram shows the read side only; add the backside players when you go full team.
How it runs
- The play is inside zone with a slant from H. The QB reads W, the defender who has to choose between the run and the slant.
- If W steps down to fill the run, the QB pulls the ball and throws the slant into the space W left.
- If W stays wide or drops under the slant, the QB gives to the RB.
- Linemen block the run every time. They must not go past the downfield limit before the pass is thrown, or it is a penalty for an ineligible player downfield.
- Start with a walk-through so the QB says the read out loud, then run it at full speed with the defence told to mix their answers.
- Run 12 to 16 reps, then swap the read side. A coach behind the QB checks every decision.
Coaching points
- Eyes on W from the snap, not on the slant. The defender tells the QB where to go.
- Ride the mesh with the ball in the RB's belly; decide before the RB's back foot passes the QB.
- Pull and throw in one motion. A late throw puts linemen past the downfield limit.
- RB: carry out the fake hard every time, even when the ball is pulled.
- H: win inside on the slant and expect the ball early, just behind W's original spot.
- Linemen: block it as a true run. If the QB holds the ball, stay at the line until the throw.
Common mistakes
- Deciding before the snap and ignoring what W actually does.
- Holding the ball too long after the pull, so linemen drift downfield and draw a flag.
- Loose ball at the mesh because the QB and RB both grab for it.
- Throwing the slant into W when W has dropped under it.
Say it: “Eyes on the conflict player. Give or throw, no in-between.”
Make it harder
- Defence disguises: W shows blitz, then drops under the slant.
- Add a bubble screen on the outside as a third option; a pass behind the line keeps linemen legal.
- Live defensive line movement (stunts) so the mesh happens under pressure, still at thud.
Make it easier
- Walk-through only: a coach plays W and shows the answer slowly.
- No defensive line; the QB and RB work the mesh and read a coach standing in W's spot.
Reviewed by the Sportdify coaching team.