- Drills
- American football
- Quick game: slant-flat and stick
American football · Quarterback play · Route running
Quick game: slant-flat and stick
The QB reads the flat defender on two quick-game concepts and throws on rhythm off a three-step drop.
Start / 6
- Time
- 15 min
- Players
- 6–16
- Age
- U14+
- Area
- 30 × 30 yd
- Equipment
- 16 helmets6 footballs6 cones
Setup
- Contact level: air. No tackling and no contact; helmets on. Defenders play the read honestly at full speed but stay off the receivers.
- A centre and a QB under centre. Three receivers on the right: X wide, H in the slot and Y flexed inside.
- Three defenders: a corner on X, the Sam as the flat defender over the slot, and the Will in the hook.
- Cone the landmarks: the slant break at 5 yards, the stick at 6 yards, and the flat 2–3 yards past the line near the sideline.
How it runs
- Rep 1, slant-flat: X runs a 3-step slant, H runs to the flat and Y runs the seam to hold the Will.
- The QB takes a 3-step drop and reads the Sam. Sam widens with the flat: throw the slant. Sam sits or drops under the slant: throw the flat.
- Rep 2, stick: Y pushes to 6 yards and sits facing the QB, H runs to the flat and X runs off the corner.
- The QB reads the Sam again. Sam widens: throw the stick. Sam sits on the stick: throw the flat.
- The coach tells the Sam what to do before each rep without the QB hearing. Rotate receivers every rep and QBs every 4 throws.
Coaching points
- QB: eyes on the flat defender from the snap; the ball comes out on the third step, no hitch.
- Throw to the receiver's upfield shoulder on the slant and away from the defender on the flat.
- Slant: three hard steps up the field, plant on the outside foot, then a 45-degree break. Hands ready early.
- Stick: settle in the window between the hook and the flat defender and show the numbers to the QB.
- Catch, tuck and get up the field straight away.
Common mistakes
- QB staring at the receiver instead of the flat defender, so the read is wrong.
- Slant drifting flat across the field into the hook defender.
- Stick drifting deeper than 6 yards and breaking the timing.
- QB holding the ball and adding a hitch; the quick game is gone.
Say it: “Read the flat defender, ball out on three.”
Make it harder
- Add a corner who can jump the slant or sink under the fade.
- Run both concepts from a shotgun one-step drop, and from both hashes.
- A coach counts aloud; the ball must be out by 2.
Make it easier
- No defenders: the coach calls the read and the QB throws on rhythm.
- Two receivers only (slant and flat) against one flat defender.
Reviewed by the Sportdify coaching team.