- Drills
- American football
- Man coverage leverage
American football · Pass coverage
Man coverage leverage
Defensive backs take outside or inside leverage based on where their help is, then stay in phase through the route.
Start / 6
- Time
- 15 min
- Players
- 4–14
- Age
- U16+
- Area
- 30 × 25 yd
- Equipment
- 14 helmets4 footballs6 cones
Setup
- Contact level: thud hands at the line only. No tackling; the play ends on the catch, the break-up or a two-hand touch.
- Helmets on, and a coach watches every rep.
- A QB (or coach) throws. A receiver (X) lines up wide, and a defensive back (CB1) covers in man. A free safety (FS) plays deep middle on some reps.
- Mark the line of scrimmage and a 5-yard line with cones.
- Before each rep the coach calls the coverage: 'Cover 1' (FS help in the middle) or 'Cover 0' (no help).
How it runs
- Cover 1: FS helps in the deep middle, so CB1 takes outside leverage, lining up on the receiver's outside shoulder and funnelling routes inside to the help.
- Cover 0: no help, so CB1 takes inside leverage and takes away the quick inside throws, the shortest and easiest for the QB.
- On Cover 0 reps the FS walks down and rushes, stopping 3 yards from the QB with no contact, so the QB has to throw quickly.
- X runs any route from a card the QB sees: slant, dig, out, comeback or go.
- CB1 backpedals or turns and runs, stays in phase on the hip, then plays the ball when the receiver's eyes and hands go up.
- Score it: catch = 1 to the offence, break-up = 1 to the defence, interception = 2.
- 6 reps each, then swap roles. Walk back between reps for full-speed effort.
Coaching points
- Leverage depends on help: play away from your help, so the receiver has to run into it.
- Eyes on the receiver's hips, not the head or the QB, until you are in phase.
- Keep the leverage through the break: drive on the near hip, don't open the gate.
- Play the hands. When the receiver's hands go up, yours go through them to the ball.
- Know the rules: no holding at any level; in the NFL any contact past 5 yards before the throw is illegal contact.
- Once the ball is in the air, play the ball, not the receiver, or it is pass interference.
Common mistakes
- Lining up head-up, so the receiver can win either way.
- Losing leverage on the stem and letting the receiver get on top.
- Grabbing the jersey at the break; in a game that is a flag.
- Turning to look for the ball too early and losing the receiver on the double move.
Say it: “Play away from your help. Hip, hands, ball.”
Make it harder
- Add a slot receiver and a second defensive back so there are crossing routes to handle.
- Receivers may run double moves (slant and go, out and up).
- The QB pump-fakes before throwing.
Make it easier
- Walk-through: the receiver tells the defender the route.
- Three routes only: slant, out and go.
Reviewed by the Sportdify coaching team.